Game Developer
Personal Projects
Shaders and VFX
Tutorial Projects
I earned a Professional Certificate in AR/VR Development and 3D Graphics from NYU in 2022. I started with and am most confident using Unity. With it I’ve done several projects in 2D, 3D, and VR. I'm equally at home using C++ (I've taught it before) as I am using C# having done so much in Unity. I know the basics of Unreal Engine, and am comfortable using it with C++ and/or Blueprints. I also know a bit of Godot.
I have a Bachelor's degree in Engineering with a concentration in Computer Engineering. In addition to learning all about computer science during my degree, I also completed electrical engineering classes and low-level computer classes, as well as some civil and mechanical engineering classes in the first two years. In my final year I was part of Engineers Without Borders. I also completed my senior project with a group of friends where my role was to create an Android app (see Thermoelectric Wrist Cuff project).
I learned and used Blender enough to have a decent understanding of it. I've also messed around in Aseprite a little, usually to make smaller 2D assets. I love making shaders and have a solid base having worked through both The Unity Shaders Bible, The Book of Shaders, and many Ben Cloward tutorials. I am equally comfortable using Unreal or Unity. I can understand and write in both HLSL and GLSL and have used CG, ShaderLab, ShaderGraph, and built compute shaders.
Unity and Unreal: character movement and animation | colliders | game physics | event triggers | audio source | scene manager | smooth scene transition | rigid bodies | game manager | sound manager | spawners | quaternions | pop up window | main menu | loading screen | UI (canvas, text, buttons, animation) | persistent data | multithreading | TextMeshPro | particle effects | shaders | attack points | enemy AI | camera (first, third, multiple FOV) | ray tracing | projectiles | NavMeshPro | Cinemachine | physical materials | interactable objects | day & night cycle | inventory system | toolbar | tilemaps | tool functionality | time agent | crops (growing, harvesting, withering) | dialogue system | crafting | processing and reading from data container | scriptable objects | blueprints and lumens only in Unreal
Shader Programing: HLSL | GLSL | CG | ShaderLab | ShaderGraph | Compute | Unreal Material Editor | The Unity Shaders Bible | The Book of Shaders | Ben Cloward's HLSL DVDs | Ben Cloward's Shader Graph Basics Playlist
3D and VR: Unity's action based system | smart hand presence | mirrors | reflection probes | lerp resetting targets | cloth physics | configurable joints | hinges | levers | direct interaction | ray interaction | offset grab | teleportation | XR base interactable | snap zones | XR socket interactor | two-handed grab
Blender: navigate | scaling | hotkey shortcuts | modifiers | modeling | eevee | cycles | texturing | texture painting | geometry nodes | animation | particles | metaballs | lighting (rim, key, fill) | composition
Computer Science: C++, C# | Unity 2D, 3D, VR | Unreal Engine 4 & 5 | Blender | Aseprite | 3D Math | Linear Algebra | Git | Java | Android App Development | JavaScript, HTML, CSS | Machine Learning | R | Python | React | MySQL
I'm Ito Perez, I make games.
I am an engineer who has played games my whole life and decided that making games is something I want to do. I love how this work is both technical and artistic, a blend that is hard to find in other fields. For that reason I’d really like to be a Technical Artistic. I have a lot of fun making and learning about shaders, however I did start out as a programmer and would not mind becoming a Game Programmer either. Truly I just want to join the field, in any area I may fit. Whether I know enough or not, given the chance I’ll learn it no problem.
About me, I like to cook, mostly because I like to eat but it's grown on me. My main hobby is collecting hobbies. I’ve been into music my whole life, was in school band, and play a few instruments. I’ve been lucky to travel quite a bit, I enjoy being a slow reader, I like watching DND. I’m into a few sims at the moment, currently Rally 2.0 takes most of my time. The last games I played were Katana Zero and Overcooked. The Mass Effect series might be next if I manage to escape Skyrim.