Projects in AR Bundle

Using Unity AR

This is my collection of the Augmented Reality projects I made with Unity. Each video demonstrates a different type of tracking method used to anchor virtual objects onto real world surfaces. In order the videos show examples of: image tracking, surface tracking, and face tracking.

For the project in the first video I took a picture of the game cartridge and cropped out just the label. I then fed that image to Vuforia in order to create a usable anchor point. Unity, with the help of a webcam, then searches for the image anchor and when it finds it will project whatever you want onto it. In this case I used Link and Zelda with a custom shader to alternate them fading in and out.

The second video uses surface tracking with the help of Unity’s AR Core package. It first searches for flat surfaces and then you can decide where to place the object. I went with a music box that plays Edelweiss when placed. This project was built to run on phones.

The third video shows how I again use Unity’s AR Core for face tracking. The package does a really good job tracking most faces on its own, I just had to learn how to configure it all. I then made a simple app to place prefabs on my face and switch between them.