A remake of Stardew Valley

Using Unity 2D

This Stardew Valley remake is a work in progress but so far a lot of the base functionality has been added. Move around like normal with WASD and arrow keys. Left click to use tools/weapons and right click to interact with chest or people. The hotbar is linked to the number keys and is scrollable with the mouse scroll wheel. Use the 'I' key to open and close inventory and to access Status and Crafting.

The video starts off by showing a highlighted square for interactable objects in the player's range. Drop items, like acorns that are used as seeds, will come to you if they are within your pick up radius. The acorn seeds can then be sown on plowed dirt and the crop will grow in stages shown by different sprites (see slide two). Only dirt can become plowed dirt, not grass. After a crop is fully grown it needs to be harvested with a plow or it will deteriorate over time and eventually die. Boulders can be broken down with hammers to get stones which are picked up into your inventory. In the inventory there are two tabs Status and Crafting. Status will show health and task and Crafting allows you to quickly craft from known recipes in this case five stones make gravel. The top row of your inventory is also your number hotbar when the inventory is closed.

Continuing on I added a dialogue system where you can click to accelerate the roll out of words along with a nice UI close up of the NPC you are talking to. If something in the game is interactable (like an NPC or a chest) an indicator will appear above that GameObject. Trees can be cut down with an axe to get sticks. All tools are contained in their own data container as seen in slide three. At the end of the video the dimming effect is actually the sun setting as there is a day and night system in place using a time agent that also helps crop growth logic. The time can be seen in the bottom left corner. Not seen in the video is teleportation to another area in the same scene and teleportation to another scene with scene transition and permanent data when you return to the first scene. There is an Audio manager for music and sound FX and Cinemachine for the Camera.